National Repository of Grey Literature 6 records found  Search took 0.00 seconds. 
Progressive Meshes
Valachová, Michaela ; Španěl, Michal (referee) ; Herout, Adam (advisor)
This thesis introduces a representation of graphical data, progressive meshes, and its fields of usage. The main part of this work is mathematical representation of progressive meshes and the simplification algorithm, which leads to this representation. Examples of changes in progressive mesh representation are also part of this thesis, along with few examples. The result is an application that implements the calculation of the Progressive Meshes model representation
Minimal Representation of the Božetěchova Complex
Král, Tomáš ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
The document describes developing graphical application with limited size. It describes suitable techniques for a polygonal mesh's compression. The second part is focused on practical usage of this techniques for developing scene in 3D modeling environment and also describes how to transfer this model to the executable file. The work attends to optimalizations of source code compilation and executables compression at the final chapters.
Progressive Meshes
Zelený, Jan ; Beran, Vítězslav (referee) ; Sumec, Stanislav (advisor)
There are many highly detailed 3D objects in computer graphics today, which expect high-tech hardware equipment for rendering, storing or transmitting. One of many possible solutions of these problems is progressive mesh. It is a kind of representation of 3D objects, which can be real-time modified in sense of level of detail (LOD). Progressive meshes can also modify effectively their surface, and create geomorphs between two different levels of detail. Progressive transmitting and compressed storing are also possible with this feature.
Progressive Meshes
Zelený, Jan ; Beran, Vítězslav (referee) ; Sumec, Stanislav (advisor)
There are many highly detailed 3D objects in computer graphics today, which expect high-tech hardware equipment for rendering, storing or transmitting. One of many possible solutions of these problems is progressive mesh. It is a kind of representation of 3D objects, which can be real-time modified in sense of level of detail (LOD). Progressive meshes can also modify effectively their surface, and create geomorphs between two different levels of detail. Progressive transmitting and compressed storing are also possible with this feature.
Minimal Representation of the Božetěchova Complex
Král, Tomáš ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
The document describes developing graphical application with limited size. It describes suitable techniques for a polygonal mesh's compression. The second part is focused on practical usage of this techniques for developing scene in 3D modeling environment and also describes how to transfer this model to the executable file. The work attends to optimalizations of source code compilation and executables compression at the final chapters.
Progressive Meshes
Valachová, Michaela ; Španěl, Michal (referee) ; Herout, Adam (advisor)
This thesis introduces a representation of graphical data, progressive meshes, and its fields of usage. The main part of this work is mathematical representation of progressive meshes and the simplification algorithm, which leads to this representation. Examples of changes in progressive mesh representation are also part of this thesis, along with few examples. The result is an application that implements the calculation of the Progressive Meshes model representation

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